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Damn this accuracy. Now how it works!

Written By Amar Singh on Thursday 24 April 2014 | 20:46

Many players are frustrated by accuracy system, I hope this video explains it well.


  • Using a move multiple times is not a guarantee that it will surely hit.
  • Complete Confusion acc is 50% which means it has 50% chance to hit.
  • Each new move is a completely new algorithm and how many times you used the move before does not gurantee its sucess or failure.
As explained by ANDY in forums.


Accuracy is an attribute given to a spell that essentially determines it's hit %. What % of the time will an ability hit.

For instance, if we had an ability called "Shock" that has an accuracy rating of 50% then we would expect this ability to hit, on AVERAGE, half of the time. It works exactly like a coin flip in this case. Every time you use the ability, the system dynamically flips a coin, and if it lands on heads so to speak, the ability will hit. If it lands on tails, it will not hit.

What accuracy is NOT is a guarantee. Much like a coin flip. you can often go 3 or 4 times in a row where it lands on heads or tails. Nobody would claim a coin flip is biased, but flipping a coin 1000 times will on average return 500 heads and 500 tails. Flipping it a few times, you may end up with heads 4 times and tails twice, or some other variant.

Each use of the ability is a NEW coin flip, our system does not consider if you've missed or hit prior to that click, so it doesn't attempt to "even up" the score, so to speak.

I hope this helps clarify the accuracy concerns, at least bringing some understanding. We will not be changing the dynamics of accuracy, it brings a proper balance of risk/luck/random fight dynamics that we like and believe brings a solid balance to the game.

Just remember, the same "bad luck" that might bring you a couple misses in a row may bring you a couple hits in a row. This is part of the unpredictability of fights!
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